Jessica Mulligan told us at the workshop of Games and Storytelling that we, westerns, have no idea how is the gaming phenomenon in Asia. Unfortunately I can’t read any Asian languages, but little by little information has been filtering, as a great post from Henry Jenkins. And today I remember her words so thoughtful. An example of what she meant: in this side of the planet, western, people make a big noise because WoW has 6 million players register, as it can be noticed the excitement about this number in Aula 2006 with Joichi Ito and he is not the only one, a diversity of media highlight this fact. And this is a game played mainly in USA, Canada, Australia and Europe (which means several countries right?!).
Now, on the other side of the planet, in east: only in China, and only in one of their local virtual worlds (they have several of course) they present 25 million players registered . Interesting right?! And still I haven’t been able to see numbers of players in Korea or Japan, other leaders countries in playing. With this I only want to mention, we have just NO idea of what it is happening.
For those who want to know a bit about the impact in real life of this Virtual Worlds, at least an example in China, I openly recommend to read the previous mentioned post from Henry Jenkis.