After a LONG journey doing research and learning to write research articles, the time to draw a BIG smile arrived. Yes! First journal is out: Designing Hypercontextualized Games: A Case Study with LieksaMyst. Additionally, the article is special for several reasons, to mention two:
- LieksaMyst is an exemplar case study showing how an idea turns to be a research project, and later re-transforms itself from a research project to a sustainable product
- LieskaMyst makes evident the importance of non-digital objects and the on-site knowledge for the creation of digital games
- and the list can continues but more in this publication and in a forthcoming dissertation 😛
I feel very honor and lucky to have the opportunity to work with a wonderful team all these years in order to achieve LieksaMyst. It has been a team work, without any question. In this moment I want to thank and congratulate specially to Mikko, Teemu, Liisa and Marketta for so many hours working together on this project. 🙂 Remember adding hours = days and later months and so on.
The article is also the result of an intense learning curve of doing research and acquiring the skill on academic writing (ask to my official and unofficial supervisors about this 🙂 oh boy! ). Estee has been a outstanding English teacher for me, her quality control of my official writings is a blessing. She has assured that my spanish-english transforms to english-english.
So, this is the first step. We should remember the sky is the limit and there is much to do and share! 🙂
Ahhhhh! but this publication teaches me even at the very final stage something. I was not careful enough and I did not stress on time that my last name is ISLAS SEDANO, and the article was left as Sedano as my last name. *sight*.
I am trying to get it fix, but let’s see if it works, it is not so simple. I should have know this already and be more careful. However, the lesson is very well learn right now. So, for those of us who use two last names: remember to be EXTRA careful while mentioning one’s last name.